![]() These two rays operate independently of each other. When initiated, two beams of "potential-wall energy" extend from the WBD as rays (in the mathematical sense) until reaching the perimeter of the current room. The location of the cursor on the screen defines where the wall will originate, and this position can be termed the WBD. The player begins each level with the same number of lives as there are atoms in that level. However, there are only 49 distinct levels, and upon beating the 49th level (containing 50 atoms), the subsequent level is merely a repetition of the 49th level. There are an infinite number of levels during play, so that one can never "beat" the game. The first level has two atoms, and each subsequent level has an additional atom. The amount of black on the screen is displayed as a percentage, and when this percentage reaches 75% or more, the level is won and play proceeds to the next level. When a room is made that contains no atoms, the room disappears. By using the left click to create walls and the right click to rotate the direction of the wall-building device (WBD), the user must contain atoms in smaller and smaller rooms. The purpose of the game is to contain the atoms within a room at most 25% the size of the initial room. ![]() No fewer than eight such clones exist, covering nearly every major desktop and PDA operating system. While JezzBall is available from many abandonware sites, there are several open source and shareware clones of the game that can be legally obtained. Despite Microsoft withdrawing support in 1996, it still has a dedicated fan base. The game is named JezzBall after Jez San, who was a contemporary of Dima at the time. JezzBall was programmed by Dima Pavlovsky and introduced in 1992 as part of the Microsoft Entertainment Pack, and also in the later Best of Windows Entertainment Pack. It is similar to Qix, which was released during the golden age of video games. ![]() One must do this while racing against the clock. ![]() ![]() One gains a bonus for eliminating more than 75%, which is calculated from the percentage over 75% that one manages to block off. The player advances to the next level (with correspondingly higher numbers of atoms and lives) by containing the atoms in progressively smaller spaces, until at least 75% of the area is blocked off. JezzBall is a video game in which red-and-white balls, referred to as atoms, bounce about a rectangular field of play, or room. ![]()
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